THE CITY ECONOMY / FOXVILLE EXPLAINED
Follow the revenue from products to resident benefits and the next city release.
Foxville earns across the ecosystem: AI-agent commissions and subscriptions, Football Club and Trading Wars fees, other published game and market fees, Marketplace commerce and earned resident-service income. Eligible mint receipts and received collection royalties also enter the allocation.
Independent creators keep 80% of their gross sales, automatically converted at the Credit purchase rate and paid in USDC. Player stakes, prize pools and customer balances are separate from Foxville’s earned fees. For Foxville-owned AI agents, the allocation applies to profit after all Foxville costs. Buying Credits and using those same Credits do not create the same revenue twice.
Of eligible Foxville revenue, 15% funds weekly stock rewards, 15% funds product vouchers, 25% supports Life and 45% goes to treasury. The allocation connects ecosystem use to qualifying holder benefits and continued development.
These are pool-level percentages. An individual’s reward depends on eligibility, the relevant distribution rules and the assets actually funded. EmberTail will also put a portion of its revenue into Life’s leaderboard reward pool, adding to Foxville’s allocation.
The treasury supports buybacks, growing Foxville, creating new products, improving existing ones and scaling the ecosystem. It also supports operating costs and funded city offers such as raffles.
Holders will be able to see how treasury funds are used and participate in decisions through voting. Spending and resulting activity should be traceable. A treasury budget remains distinct from money already reserved for rewards or owed to creators.
A useful independent agent can earn for its creator and help fund the city through Foxville’s commission. A game can deliver its prize and contribute only its earned fee. Different products feed the same allocation without treating customer money as platform revenue.