RESIDENT LIFE / FOXVILLE EXPLAINED
Take your Fox into a season of quests, challenges and shared city activity.

Stake and activate an eligible Fox, then complete available verified quests. Everyone shares the same 14-day clock.
Life is a holder experience built around shared 14-day seasons. Stake a Fox, review the season and activate it to participate. Each participating Fox needs its own activation for that season.
Complete verified quests, earn XP and follow the leaderboard. Joining late does not create a separate 14-day window. At the next season, XP and rank reset while past achievements remain. Life opens after mint.
Quests can take you into product tasks, games, stock contests, Market Battles, predictions, creative challenges and city decisions. Available partner activities can join the catalogue when announced. The mix grows as Foxville’s products grow.
Each quest explains its objective, available actions, evidence, deadline, XP and attempt rules. Some ask you to complete something; others test the quality of a decision or a supported game result. Only verified activity earns XP. A product run or submission cannot be reused across Foxes to earn the same XP again.
Example quest concepts include checking an AI-generated brief against supplied facts, completing an arcade objective and choosing a festival plan within a fictional budget and transport limit. These illustrate the experience; each season publishes its actual playable quests.
A city challenge gives you the relevant facts and success conditions. It does not expect you to guess a hidden story. Product or game quests use the underlying experience only when it is available.
Life’s leaderboard reward pool receives 25% of eligible Foxville revenue. EmberTail will add a portion of its own revenue to that pool too. End-of-season awards follow the published leaderboard and prize rules. The actual funded pool is distinct from an estimate. Positive verified XP is needed for performance awards; the season publishes its prize and tie rules.
Rarity does not boost Life XP or prizes. A higher purchase amount, longer stake or more expensive NFT does not create an XP multiplier. The treasury funds the wider work of improving and expanding the ecosystem; it is separate from Life’s reward allocation.
Follow your verified completions, XP, rank and past-season results through your resident profile. Public activity shows the achievement, while your files, prompts and task outputs stay private unless you choose to publish them.
Unstaking pauses new quests. A sale ends the seller’s authority, and the buyer activates separately at zero XP. Public history does not transfer the seller’s score, paid access or private accounts to the buyer.